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Hi

Here is 'keroliver Williams 2014' 

The shape looks quite good and accurate to me. I didn't say perfect yet. 
Lots of simplifications compared to previous models.

The textures are pretty good, thanks to Christophe from VFR.
The textures are more suitable for 1/43 and 1/64, because limited to 1023 pixels.
They might be pixelixed in 1/30.

To 

List of objects:
template texture = box
floor top
floor top1 = floor bottom
under floor = piece between the center and the floor
center = central piece
cockpit + cover 
sidepods
wingsht1 + wingsht2 + wingsht3 = wings horizontal
wingshb h=horizontal b=bottom)
wingsvo & wingsvi (v=vertical,i=in/o=out)
suspensions= susp-in & susp-out
wheels level 1 = just a cylinder
wheels level 2 = cylinder + inner rims

List of textures:
floor bottom = bottom surface of the floor
center right = center right surface of the whole car
center left = center left surface of the whole car
center top = center top surface of the whole car
cpith = horizontal surfaces in cockpit
cpit wheel = wheel in cockpit
wingsh1 & 2 & 3 = horizontal surfaces on wings
wing ft L = vertical surfaces on wings Left side
wing ft R = vertical surfaces on wings Right side
wingsvI = vertical surfaces on the inside of wings
wheel ARDR (in French) AR=Rear DR=Right
Wheel AVDR (in French) AV=Front DR=Right
Wheel ARGA (in French) AR=Rear GA=Left
Wheel AVGA (in French) AV=Front GA=Left
black + grey 1 + grey 2 = fixed colors
Jante AV & Jantes AR = color of the rims  
texture top = texture used during creation
front sidepods = texture used during creation
rwm F = rear view mirror front texture
toro rosso blue = R:2 G:2 B:26.5 in RealWorldPaint software 
WvoL = Wings vertical Outside Left
WvoR = Wings vertical Outside right
WRB = Wings Rear Bottom

.../...

Go to teamaoc.webs.com for more models
Go to forumenpapier forum to download all files
>> http://www.maquettes-papier.net/forumenpapier/topic13185.html <<
Go to brawngpmodelling for news and updates
Go to racing paper models for news and updates

Regards - keroliver